[1]
Sri Wicahyani et al. 2026. Effectiveness of Virtual Reality-Based Badminton Simulating In-Game Scenarios on Students’ Badminton Performance. International Journal of Educational Evaluation and Policy Analysis. 3, 3 (Jul. 2026), 62–71. DOI:https://doi.org/10.62951/ijeepa.v3i3.523.